Posted by Jtpsops on 7/8/2025 2:58:00 PM (view original):
Posted by Jtpsops on 7/8/2025 11:33:00 AM (view original):
WIS really needs to fix the 9th inning garbage in this game. Already had multiple multi-run blown saves after retiring the first two hitters of the inning.
Up 6-4 with two outs and no one on in the AM games, and single, single, HBP, single, single for the loss. With two very good, rested relievers on the mound.
What a shock. PM game, up 9-6 going into the 9th in the $120M league. First two hitters retired, then single, walk, walk, single, triple, loss.
Absolutely ridiculous that this happens so much.
I was originally going to reply to this with some snark, but that would be counterproductive.
I feel like if there were a 9th inning problem in the sim, it would show up via consistently, uncharacteristically low save percentages for closers used in a typical modern 9th inning, save situation fashion. The majority of my teams employ closers in this fashion, and I have never noticed anything out of the ordinary in this regard. Similarly, when perusing leaderboards, save percentages for the save leaders don't generally strike me as being out of whack. In the two current Juice tournament leagues, which use modern teams and are almost complete, the cumulative save percentages among the top 25 pitchers in saves are 84.6% and 83.1% respectively. Teams in these leagues average 5.55 and 5.65 runs/game, so a bit more offensive than the typical RL league. As such, those save percentages don't strike me as unreasonable.
Now that I've supplied what I consider to be a reasoned response, in the interest of full disclosure here's my originally planned aforementioned snark:
"They really need to fix the 9th inning garbage in this game. Up 5-3 with two outs and no one on in the 10th, and single, single, single, wild pitch, error for the loss."
- John McNamara, 10/26/86, probably