For what it’s worth, if it’s really important to know why I say the 0s and 1s paradigm is a red herring (now that I have a few extra minutes)...
First of all, there is no reason to think the HD game engine works like this. It doesn’t work like this in determining recruiting, or EEs. But even if it does, there is a *fair* way to do it, and it would not be too complicated to change. Drawing 0s and 1s from an *unlimited* set is a probability based simulation, and is fair. To do this, you would be constantly replacing the drawn number, not removing the number from the table and the possibility of being drawn again.
For example, say a player has a C FT grade corresponding to a hidden “hard” probability of 67%. I use FT shooting so we don’t get lost in the weeds of all the variables going into individual shooting percentages, like defense, defender, settings, double teams, etc. Every time this player shoots a free throw, using the 0s and 1s paradigm, he should be drawing a number from a table filled with 100 cards; 67 “1s” (made FT) and 33 “0s” (missed FTs). The table should have the same number of cards every single time he draws. That is a fair, unbiased system. If he makes 10 in a row, he should still have a table with 67 1s and 33 0s on it.
The difference between a fair system described above and the system dahsdebater is defending is that in the dahsdebater system, once the player makes 10 in a row, he is now drawing from a table with 57 1s and 33 0s. His effective FT ability has magically been turned from 67% to 63%. The simulation is biasing itself toward expected results. This doesn’t have massive effect (although the principle is the same) when limited to one player’s free throws, and when the total is as high as 100; but when applied to the entire team’s FG%, the effect can be quite significant.
And obviously, a table with 100 cards is pretty generous, because as he admits, there is still a lot of variance when the total is that far above what a player will use in a game. If we take it down to 9 cards total, 6 1s and 3 0s, then your 67% FT shooter can be magically turned into a 0% shooter after 6 made FT. That’s the point with crossing over from probability into god mode, and why I draw a very clear distinction between them.
10/4/2018 9:10 PM (edited)