can anyone give some advice to help your team score. year 3 for me with my team. I have better players then when i started but I am having trouble scoring. ill take any advice i can get from you old timers or hall of famers.

Mgambi
wv tech
5/23/2025 10:50 PM
Your team looks pretty bad. I think you need to adjust the type of players you are recruiting. I have not been in D2 for years but I feel like you should be targeting guys with at least 60's in their core ratings. I sure you can get better than that.

Also the number one factor in the game is WE and potential. Only recruit guys with 40+ WE and H or VH potential. You can take some average potential guys as long as the "Have alot of room to grow" or "Upside is my middle name"

5/24/2025 10:54 AM
60s I dont think i have seen that in a lot of recruits. i try and get the highest i can get. i use 50 on the WE and i get mostly H or VH with just a few guys that are average. do you think that because about 80% of the team is freshman or Sophomore?
Also are you saying the the plays you run dont mean as much as the player ratings?
5/24/2025 12:24 PM
I find that guys don’t really start producing until Jr and Sr years unless they have a high GPA which translates to a quicker accumulation of Formation IQ. I try not to give out Freshmen starts very often due to the lack of production.
5/24/2025 1:47 PM
Gambi,

Your issue is that you simply don’t have enough talent. Your recruiting rankings over the last three seasons are 140, 142, and 142 according to Next GUESS. How are you finding the players you’re recruiting? On the recruiting search page, you should be setting Overall Rating to the position you’re looking for instead of the total. At the D-II level, you should be getting most of your players from the first page when you sort by overall rating by position. You may have to fill out your class using a few players from the second page. You shouldn’t have to take a lot of walk-ons either. Maybe one a year at D-II but even that should be rare. Try to stay within your 180 mile and 360 mile radius as much as possible.

There’s a lot of good info on recruiting in some of the pinned threads at the top of this forum. You should read those for tips and advice as well.

But you need better talent. Your team is struggling because you don’t have enough good players.
5/24/2025 8:41 PM
This is a very simple comparison, but W.Virginia Tech OL averages 57/55 strength/Block. The DL 58/55 strength/tackle.
While say Tarleton State's OL averages 79/72 and DL 83/72.
Granted Tarleton is probably seeing much better players to recruit because of the vision at DII but that is a simple comparison on the differences in those 2 teams and possibly the reason for your teams struggles.
5/25/2025 12:53 PM
I agree with the others about the talent. D2 in my opinion is the easiest recruiting level in the game. I also noticed that you have your best QB in the game during running plays. Most coaches will set their backup QB to be in on run plays to help save the stamina of the best QB which you want in on passing plays. This will also help get your younger QB playing time and help him grow while not hurting your outcome since he is just handing the ball off instead of throwing interceptions.
5/25/2025 5:57 PM
thank you for the advice. its what i need to know. this should help me going forward.

bino
5/26/2025 9:23 PM
That thing with the QB mentioned above you should do at every position. Play your worst RB on pass plays, Worst WRs on run plays. Rotate your OL on down and distance to keep your better players fresh while also getting young guys playing time which increases work ethic.

Recruit better, maximize the depth chart and formation settings.
6/3/2025 4:00 PM
Also set your fatigue levels at 90% for most positions. The worse coaches in this game are always playing guys while they are tired.

Your studs can drop to 85% in a must win situation.
6/3/2025 4:02 PM
Posted by rudyrude9 on 6/3/2025 4:02:00 PM (view original):
Also set your fatigue levels at 90% for most positions. The worse coaches in this game are always playing guys while they are tired.

Your studs can drop to 85% in a must win situation.
My experience in many divisions at many teams is that stamina is only used in this game for substitutions and does not affect attributes.
6/5/2025 4:25 AM
Posted by katzphang88 on 6/5/2025 4:25:00 AM (view original):
Posted by rudyrude9 on 6/3/2025 4:02:00 PM (view original):
Also set your fatigue levels at 90% for most positions. The worse coaches in this game are always playing guys while they are tired.

Your studs can drop to 85% in a must win situation.
My experience in many divisions at many teams is that stamina is only used in this game for substitutions and does not affect attributes.
If that is true, then the best substitution strategy is to start your best lineup and set everyone to 60%. If that is true, you have a scoop!

(Edited to read 60%)
6/5/2025 12:44 PM (edited)
Posted by katzphang88 on 6/5/2025 4:25:00 AM (view original):
Posted by rudyrude9 on 6/3/2025 4:02:00 PM (view original):
Also set your fatigue levels at 90% for most positions. The worse coaches in this game are always playing guys while they are tired.

Your studs can drop to 85% in a must win situation.
My experience in many divisions at many teams is that stamina is only used in this game for substitutions and does not affect attributes.
I have always understood it is that your players ratings do go down as the stamina decreases. What you needed to do was to find the spot where your backups ratings cross over the diminished ratings of your starters. Stamina was always explained as a percentage, so as your player was on the field his ratings dropped by the percentage of stamina. If you have it set at 85, then your player ratings will be at 85% of what they start from. So you look to see when your backups ratings are better than the percentage of your starters. Now this is just going by what I have heard, but I have played against teams that have players in the 60's and have performed well. It's only been a few players, not the whole team though.
6/5/2025 1:41 PM
I believe I read this in a developers chat once. Only certain attributes change with stamina. The attributes are ATH, SPD, STR, and ELU. These are more physical attributes I suppose. None of the other attributes, which seem to be more skill based attributes, change based on stamina.
6/5/2025 9:56 PM
Posted by Storm97 on 6/5/2025 9:56:00 PM (view original):
I believe I read this in a developers chat once. Only certain attributes change with stamina. The attributes are ATH, SPD, STR, and ELU. These are more physical attributes I suppose. None of the other attributes, which seem to be more skill based attributes, change based on stamina.
I thought Athleticism is just a multiplier for the skills, not an actual skill itself.
6/5/2025 10:49 PM
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