Midge 52 XCV rosters and commentary Topic

The break even point with assist% is actually 64, but ever since the State Farm nonsense was eliminated most people are fine with their assist% being somewhere in the 50s and focusing on fewer turnovers as opposed to more assists.
4/28/2026 9:38 AM
Before the passing was updated, the common belief was that the floor was 50%. The floor was actually 60%. The penalty for being in the 50s was not huge.

If you got down into the 40s the penalty was pretty bad.
4/28/2026 9:43 AM
Posted by Midge on 4/28/2026 9:38:00 AM (view original):
The break even point with assist% is actually 64, but ever since the State Farm nonsense was eliminated most people are fine with their assist% being somewhere in the 50s and focusing on fewer turnovers as opposed to more assists.
Do you all have a link to these findings? I have seen multiple people talking about it and when I was building my knowledge set for the AI I was looking for the posts where the testers talked about it but I couldn't find it. I used my own memory but it seems everyone has different numbers lol
4/28/2026 9:49 AM
Posted by Midge on 4/28/2026 9:45:00 AM (view original):
Before the passing was updated, the common belief was that the floor was 50%. The floor was actually 60%. The penalty for being in the 50s was not huge.

If you got down into the 40s the penalty was pretty bad.
This is why the Ai has this in the knowledge base: Note on cumulative assist%- If you have under 60 cumulative assist% you will have a penalty to team eFG% but if you run uptempo you will see a bump to team eFG% that usually cancels out the minor penalty for being under 60 cumulative assist% (about 5% either direction). However, if the cumulative assist% is under 50%, the penalty becomes too great to overcome with just an up tempo offense.
4/28/2026 9:50 AM
Sam, these are great! Keep’em coming!
4/28/2026 10:38 AM
Posted by samuelyork93 on 4/28/2026 9:50:00 AM (view original):
Posted by Midge on 4/28/2026 9:45:00 AM (view original):
Before the passing was updated, the common belief was that the floor was 50%. The floor was actually 60%. The penalty for being in the 50s was not huge.

If you got down into the 40s the penalty was pretty bad.
This is why the Ai has this in the knowledge base: Note on cumulative assist%- If you have under 60 cumulative assist% you will have a penalty to team eFG% but if you run uptempo you will see a bump to team eFG% that usually cancels out the minor penalty for being under 60 cumulative assist% (about 5% either direction). However, if the cumulative assist% is under 50%, the penalty becomes too great to overcome with just an up tempo offense.
keep in mind that this is the same sim that is slotting in Boban and Pau at SF and ignoring Gafford at 99% who should probably be starting for King's Curse at that position
4/28/2026 11:02 AM (edited)
Posted by copernicus on 4/28/2026 11:02:00 AM (view original):
Posted by samuelyork93 on 4/28/2026 9:50:00 AM (view original):
Posted by Midge on 4/28/2026 9:45:00 AM (view original):
Before the passing was updated, the common belief was that the floor was 50%. The floor was actually 60%. The penalty for being in the 50s was not huge.

If you got down into the 40s the penalty was pretty bad.
This is why the Ai has this in the knowledge base: Note on cumulative assist%- If you have under 60 cumulative assist% you will have a penalty to team eFG% but if you run uptempo you will see a bump to team eFG% that usually cancels out the minor penalty for being under 60 cumulative assist% (about 5% either direction). However, if the cumulative assist% is under 50%, the penalty becomes too great to overcome with just an up tempo offense.
keep in mind that this is the same sim that is slotting in Boban and Pau at SF and ignoring Gafford at 99% who should probably be starting for King's Curse at that position
I pull depth charts from the sim matchup, so the AI didn't assign him there, that was were he was assigned as of yesterday morning BUT I have a feeling that was WIS' auto settings.
4/28/2026 12:16 PM

Midge

AI Review: Evaluating the team Midge (also known as "Crayons & Perfume" in the depth chart) reveals a highly disciplined, offensively explosive roster that is meticulously constructed to avoid engine penalties, though it suffers from glaring defensive and rebounding limitations. Applying the simulation's core mechanics to Midge's statistical profile paints a picture of a team built to win shootouts through efficiency and ball security.

Roster Management and Positional Integrity Unlike teams that bleed value through out-of-position penalties, Midge has flawlessly managed their depth chart. Despite real-life positioning, players like Nikola Jokic and Mark Williams are slotted at Power Forward, while Jimmy Butler plays minutes at Point Guard. Because these players have a 100% positional effectiveness rating at those specific spots, they face zero simulation penalties. Furthermore, Midge's cumulative Usage% of 108.2% sits perfectly within the recommended 100% to 115% sweet spot, meaning players will not suffer individual possession penalties that lower shooting efficiency or increase turnovers. Additionally, their cumulative Assist% of 66.3% comfortably clears the 60% baseline, completely avoiding the engine's team Effective Field Goal Percentage (eFG%) penalty.

The Shooting Struggle Offensively, Midge is an absolute powerhouse. They boast a staggering team eFG% of 59.1%, which is an impressive 1.9% higher than the league average of 57.2%. They pair this elite inside-outside efficiency with 8.4 three-pointers made per game, comfortably outpacing the 7.5 league average. However, winning the shooting struggle requires dominance on both ends of the floor, and defense is Midge's most severe vulnerability. The team's Defensive Rating is a dismal 67.4 (or 68.3 when strictly accounting for programmed minutes), falling a massive 6.0 points below the league average of 73.4. Because lower defensive ratings directly increase an opponent's odds of making baskets, Midge will allow a very high shooting percentage to opposing teams.

The Possession Battle Midge approaches possession management with a drastic trade-off: elite ball security at the expense of rebounding. The team commits just 12.8 turnovers per game, a full 3.0 below the league average. This is a massive advantage, ensuring they rarely give away possessions without a shot attempt. However, they will bleed possessions on the glass. Their 33.0% Offensive Rebound Percentage (OReb%) and 95.0% Defensive Rebound Percentage (DReb%) clear the absolute bare minimums (30% and 90%) needed to remain competitive, but they fall notably short of the 39.2% and 96.7% league averages. Because the engine treats rebounding as a direct probability ratio, Midge will mathematically surrender more second-chance points than they generate.

The Foul Factor Midge plays a highly disciplined style that neutralizes opponent free-throw advantages. They commit just 17.4 personal fouls per game, well below the 19.9 average. By keeping fouls low, they prevent opponents from securing the most mathematically efficient shots in the game and keep their own stars on the floor. They do sacrifice some of their own free-throw opportunities, attempting only 30.4 free throws per game compared to the 33.1 average, but their overall foul discipline remains a net positive.

Conclusion Midge is an offensive juggernaut expertly engineered to avoid every simulation penalty. Their ball security, elite eFG%, and flawless positional strategy give them a phenomenally high floor. However, to be a true championship contender, their porous defense and below-average rebounding mean they will constantly have to rely on outscoring opponents in high-efficiency shootouts.

Letter Grade: B


My Review: So I love Jokic. I really do, he is such an anomaly in real life and in WIS. However, he is a double edged sword in more ways than one. First, you almost HAVE to have a big man next to him who is a good defender because he is such a liability on defense, but you did that with Duncan. The other double edged sword factor is that he is such an anomaly, it is hard to structure your team's offence around him and it does not fall apart when he is off the floor. You either have to over draft assist%, or make sure you have enough assist% from your bench big that your cumulative assist% doesn’t fall off AND still have enough usage on the floor. Lucky for you, I think you managed to thread that needle with Mark Williams. Notes on other players: I love Tim Duncan. I play like a 5’10 version of him in real life, (I am slow and can make a mean bank shot), but I have seen him fall and fall the last few years, but I think he can still contribute to a good team, like this one. Shawn Marion is actually my 2nd favorite player all time. I loved watching him play. Me and my friends always called him “The Horse” because he galloped down the court… but mostly because he kind of had a long face and we were awful middle schoolers XD. I love his low Towels in the sim as well. My biggest concern is if you face an offensive twin tower team. I feel Jokic could be exposed. Overall I personally like this team, but I am afraid it doesn’t blow anything in particular out of the water, except for shooting efficiency which is no small potatoes, so I think it may end up being average to a little above average.



York Score: 82.18

4/28/2026 12:22 PM (edited)

Oddson


AI Review: Evaluating the team Oddson (also referenced as "Bearded Chef" in the provided depth charts) reveals a formidable roster built on an elite defensive foundation and a barrage of three-point shooting. Applying the simulation engine's core mechanics to this profile shows a team that perfectly optimizes several advanced metrics, but is ultimately held back by a severe turnover problem and a minor, yet completely unnecessary, positional penalty.

Roster Management and Positional Integrity Starting with roster management, Oddson has nearly perfected their cumulative usage. At 114.9%, the team sits flawlessly at the upper edge of the 100% to 115% optimal window. This ensures they are not spreading shots too thin or paying for excess salary, while completely avoiding individual possession penalties that hurt efficiency. Additionally, their cumulative Assist% of 72.5% comfortably clears the 60% baseline, safeguarding the team from any engine-driven penalties to their team Effective Field Goal Percentage (eFG%).

However, the depth chart reveals a sloppy positional error: Tyson Chandler is slated to play 1 minute per game at Small Forward. According to the positional effectiveness charts, Chandler's rating at Small Forward is only 90%. Because the simulation strictly penalizes any player utilized at a position with less than a 96% effectiveness rating by dropping every stat except usage, this single minute is a guaranteed negative stretch that bleeds value across the board.

The Shooting Struggle Despite the minor depth chart error, Oddson is constructed to dominate the shooting struggle. Their eFG% of 57.0% is nominally just a fraction below the 57.2% league average, but this is overwhelmingly compensated by their elite perimeter attack. The team makes a staggering 11.7 three-pointers per game, crushing the 7.5 league average and leading all analyzed teams in this category. Crucially, this offensive firepower is paired with a suffocating defense. The team’s Defensive Rating is an elite 80.3, dwarfing the 73.4 league average. Because the engine treats defensive rating as a direct modifier that lowers an opponent's overall odds of making a basket, Oddson will consistently force opponents into poor shooting nights while winning the math game from behind the arc.

The Possession Battle & Foul Factor The team’s primary weakness lies in managing total possessions. On the positive side, they excel at defensive rebounding. Their 101.2% DReb% easily beats the 96.7% league average, ensuring they limit second-chance points for the opposition. Their offensive rebounding is also stable at 38.7%, just shy of the 39.2% average but clearing the necessary minimums.

However, the team averages a massive 18.5 turnovers per game, which is 2.7 higher than the league average. In a simulation where taking more total shots than your opponent is a fundamental pillar of winning, surrendering this many possessions without a field goal attempt will cost them heavily. Finally, the foul factor is a slight net negative; while they generate a solid 34.0 free throw attempts per game, they commit 21.2 personal fouls (above the 19.9 average), handing opponents too many mathematically efficient scoring opportunities.

Conclusion Oddson is a highly competitive team with a nearly perfect usage distribution and an elite defensive and three-point profile. If they can fix the Tyson Chandler positional error and survive their high turnover rate, they are a top-tier contender in the league.


Letter Grade: B+


My Review: This looks like a team I typically try to build. That could either be good or bad for you considering I might be the most average owner the sim every produced haha. But seriously, like I mentioned in dlsmooth’s review, I love offense coming from the guard positions because that is where teams are, on average, the worst defensively. And with Curry and Harden you have pushed that idea to the extreme. HOWEVER, there are two flaws with that strategy. FIRST, is James Harden. Harden is on my short list of what I like to call “trap” players. You see his usage and his unrealistically functional def, and his functional rebounding for a guard and your like “sold” he is my guy. The problem is drafting him ALONG with another 32.5% usage guard you are kinda stuck with who you can draft next to him. The usage balance gets tricky. This is where I begin to get subjective in my assessment. So your starting 5 has a total cumulative usage of 118.4%. That is dangerous for two reasons. First that means your starters on the whole are going to be taking less shots, meaning Curry, Chandler, and Holmes with their 60+ eFG% will be taking less shots, and you never want 60+ guys to take less shots. Now, that also means Russell is taking less shots which might be a good thing. However, here is the subjective part. So this game is nothing but a series of odds and coin flips right? Well if you have a 50% chance to get heads, the more times you flip the coin, the more likely you are to have heads 50% of the time. That’s just statistics. Wouldn’t the same be said if you take shots away from your efficiency scorers? Does that not mean they are less likely to hit their eFG%s? I am not sure but I think it absolutely makes sense that it would add volatility to your shooting percentages. Also, Russell. Let’s talk about Russell. I love Russell, and so does the Dork score. HOWEVER, between the massive amounts of threes you are taking AND Russell your FG% is going to be pretty low even if your eFG% is ok. This matters because the more shots you miss, no matter how efficient the shot, the more important it is that you have elite offensive rebounding and your team as a whole is slightly below average there which is a major red flag for me. I like this team and my heart and brain tells me it should be really good, but something in my gut (probably Russell) is giving me a bad feeling it won’t.


York Score: 84.71

4/28/2026 12:49 PM (edited)
Posted by samuelyork93 on 4/28/2026 12:16:00 PM (view original):
Posted by copernicus on 4/28/2026 11:02:00 AM (view original):
Posted by samuelyork93 on 4/28/2026 9:50:00 AM (view original):
Posted by Midge on 4/28/2026 9:45:00 AM (view original):
Before the passing was updated, the common belief was that the floor was 50%. The floor was actually 60%. The penalty for being in the 50s was not huge.

If you got down into the 40s the penalty was pretty bad.
This is why the Ai has this in the knowledge base: Note on cumulative assist%- If you have under 60 cumulative assist% you will have a penalty to team eFG% but if you run uptempo you will see a bump to team eFG% that usually cancels out the minor penalty for being under 60 cumulative assist% (about 5% either direction). However, if the cumulative assist% is under 50%, the penalty becomes too great to overcome with just an up tempo offense.
keep in mind that this is the same sim that is slotting in Boban and Pau at SF and ignoring Gafford at 99% who should probably be starting for King's Curse at that position
I pull depth charts from the sim matchup, so the AI didn't assign him there, that was were he was assigned as of yesterday morning BUT I have a feeling that was WIS' auto settings.
exactly
4/28/2026 1:07 PM

Uptowngbv

AI Review: Evaluating uptowngbv (also known as "The Laughing Storm") reveals a team that heavily exploits the simulation's positional flexibility to build an absolute rebounding juggernaut. By applying the core mechanics of the engine to their statistical profile, this roster looks meticulously built to relentlessly control possession, though it carries distinct vulnerabilities in perimeter shooting and overall defensive resistance.

Roster Management and Positional Integrity This team’s depth chart is a masterclass in stretching the simulation's positional rules to gain massive size advantages without breaking the engine. Most notably, big man Christian Wood is slated for 25 minutes at Shooting Guard. Because Wood has a 99% Positional Effectiveness rating at SG, he faces only a "marginal penalty," which safely clears the strict 96% cutoff where the engine makes a player completely nonplayable. Furthermore, Jayson Tatum logs heavy minutes at Point Guard (where he is 100% effective), allowing the team to field a massive lineup across the board.

Statistically, the team's cumulative Usage% is 109.1%, sitting comfortably in the 100% to 115% optimal window to avoid possession and efficiency penalties. Their cumulative Assist% is a robust 74.1%, well above the 60% minimum threshold, completely avoiding any team penalties to their Effective Field Goal Percentage (eFG%).

The Possession Battle This is where uptowngbv absolutely shines. The team boasts a monstrous 109.0% Defensive Rebound Percentage (DReb%), obliterating the 96.7% league average and the 90% competitive baseline. Because the simulation treats rebounding as a strict probability ratio between the two teams on the floor, this overwhelming DReb% ensures that opponents will surrender almost all of their misses and get virtually zero second-chance opportunities. Their Offensive Rebound Percentage (OReb%) is also stable at 38.2%, easily clearing the required 30% baseline. They also take average care of the ball, turning it over 15.9 times per game, right in line with the 15.8 average. Through pure rebounding dominance, this team will mathematically win the possession battle on most nights.

The Shooting Struggle While they will easily secure more total possessions, what they do with those shots is slightly less impressive. The team's eFG% is 57.0%, which is fractionally below the 57.2% league average. More concerning is their lack of outside shooting; they average only 6.6 made three-pointers per game, nearly a full three-pointer behind the 7.5 average. The engine explicitly notes that if a team lacks perimeter shooting, a savvy opponent can manually set their defense to abandon the perimeter and collapse the paint, threatening to stifle uptowngbv's interior scorers like Giannis Antetokounmpo and Emeka Okafor.

Additionally, their Team Defensive Rating is a mediocre 71.6, which falls below the 73.4 league average. Because the engine directly uses defensive rating to lower an opponent's odds of making a shot, uptowngbv will be relatively soft at contesting opponent field goals compared to elite defenses.

The Foul Factor The team recovers significant value at the free-throw line. They attempt a stellar 34.3 free throws per game (above the 33.1 average) while committing 19.8 personal fouls (slightly below the 19.9 average). This net positive foul differential means they will successfully protect their own stars from foul trouble while earning highly efficient points at the line and neutralizing opponents.

Conclusion Overall, uptowngbv is a formidable, oversized team designed to bully opponents on the glass and out-math them via total shot attempts. Their brilliant manipulation of positional effectiveness gives them an incredibly high floor. However, a below-average defensive rating and a glaring lack of three-point shooting leave them highly vulnerable to manual defensive adjustments and high-powered perimeter teams.

Letter Grade: B+

My Review: Building around Giannis poses a similar problem that building around Jokic provides, I mentioned with Midge’s team that you either have to over draft assist%, or make sure you have enough assist% from your bench players that your cumulative assist% doesn’t fall off AND still have enough usage on the floor. Unlike midge, it seems you went with the former and not the latter with drafting Stockton. The problem is, you need to over draft assist% during the minutes Giannis is not on the floor but it appears Stockton is starting and not coming off the bench. Your bench might actually be the downfall of this team. Say if you have Tatum, Wood, Ceballos, Sanders, and Bynum all on the floor together, which will happen often if your depth chart is what I think it is, your combined team assist% is only 42.4. Which will hurt your overall shooting a lot. Also, you will have times where your line up will be well over 115% and see my review of oddson to see why I think that could be a problem, especially with Giannis. Another note, and this might just be, but I’ve noticed SFs as a whole seem to under perform offensively if they are the primary engine. It might just be me, but I avoid having most of my offense come from the SF spot personally. That being said, this teams total rebounding is amazing and just imagine if you had a better rebounder than Stockton on this team too? Holy cow. This team might just stay in games by winning the possession battle. If this team had just it’s starting 5 playing all 48 minutes this would be a playoff team, but with its current construction I predict it might struggle.


York score= 86.54

4/28/2026 3:14 PM (edited)
by the way these are great don't mind my quibbles w simmy - they do not reflect upon you
4/28/2026 1:19 PM

PBandJ

AI Review: Evaluating the team This will NEVER work, managed by PBandJ reveals an incredibly unorthodox, "bully ball" roster that heavily abuses the simulation's positional flexibility to dominate the offensive glass and free-throw line. By applying the engine's core mechanics to their statistical profile, this team emerges as a fascinating experiment in extreme size, though it is fundamentally compromised by a porous defense and a lack of perimeter shooting.

Roster Management and Positional Integrity PBandJ’s depth chart is one of the most unconventional in the league, slotting traditional big men into wing positions to create a massive size advantage. Obi Toppin logs 21 minutes at Shooting Guard with a 100% positional effectiveness rating, while Precious Achiuwa plays 21 minutes at SG with a 99% rating, and Joakim Noah plays 19 minutes at Small Forward with a 99% rating. Because the simulation only severely penalizes players utilized at positions where their effectiveness drops below 96%, PBandJ successfully avoids all engine-breaking penalties while fielding a gigantic lineup.

Furthermore, the team perfectly manages its possession distribution. Their cumulative Usage% is 114.2%, which falls beautifully into the optimal 100% to 115% window, ensuring they maximize shot attempts without incurring individual usage penalties. Their cumulative Assist% is a stable 63.9%, cleanly clearing the 60% threshold required to avoid any engine-imposed reductions to their team Effective Field Goal Percentage (eFG%).

The Possession Battle With such an oversized roster, PBandJ absolutely dominates the offensive glass. Their 43.8% Offensive Rebound Percentage (OReb%) is massive, sitting a full 4.6% higher than the league average of 39.2%. Their Defensive Rebound Percentage (DReb%) is also stable at 97.0%, slightly above the 96.7% league average. Because rebounding is a pure probability calculation in the engine, this immense advantage on the offensive boards guarantees them a steady stream of second-chance shots. However, their total possession volume is somewhat handicapped by ball security issues; they turn the ball over 16.5 times per game, notably higher than the 15.8 average.

The Shooting Struggle This is where the team's unorthodox build shows its flaws. Their eFG% is 56.2%, falling a full 1.0% below the league average. A major contributor to this is their lack of perimeter spacing; they hit only 6.1 three-pointers per game compared to the 7.5 average. The simulation explicitly states that if a team lacks perimeter threats, opposing managers can manually set their defenses to collapse on the paint, potentially suffocating PBandJ's interior-heavy attack.

Compounding their offensive struggles is a disastrous team defense. PBandJ posts a Defensive Rating of just 68.5, which is drastically lower than the 73.4 league average. Because the engine uses Defensive Rating to directly lower an opponent's odds of making a shot, PBandJ will offer very little resistance and surrender highly efficient shooting nights to their opponents.

The Foul Factor PBandJ compensates for their poor defense and lack of shooting with a historic foul advantage. The team attempts an unbelievable 39.2 free throws per game, crushing the league average of 33.1. While they do commit slightly more personal fouls than average (20.2 per game vs. the 19.9 average), their sheer volume of trips to the line ensures they are constantly securing the most mathematically efficient shots in the simulation while putting opponents in foul trouble.

Conclusion PBandJ is a relentless, oversized team that will punish opponents on the offensive glass and live at the free-throw line. Their brilliant manipulation of positional effectiveness gives them a unique structural advantage. However, their atrocious defensive rating and lack of three-point shooting put a hard cap on their championship ceiling, as they will struggle to stop elite offenses or stretch the floor against savvy defensive adjustments.

Letter Grade: B


My Review: Never say never sandwich man. Shai is an interesting player. In the sim he is basically MJ 2.0 and you could argue and I bet many do argue he is better than MJ (in the sim, don’t come at me). However, I see you resisted the temptation to try the 25-26 version, which I couldn’t have done. There is an argument I could make that 25-26 SGA is a more efficient scorer than 15-16 Curry, but I won’t dive into that because he isn’t on your team. SGA is a modern player I love, now to a modern player I don’t. Joel Embiid. He struggles the same way Giannis and Jokic do in the fact that he is a unicorn and plays so few minutes. In a dream world I would only have Joel WITH those other two. However, playing off the bench is a great idea. Especially if he is splitting most of his minutes with Bill Walton. They both turn over the ball alot but I notice the attempt to balance that out with low TO players like SGA and Toppin. But I think when Joel is on the court your line up has way too much usage, there is more than likely going to be big stretches where your team’s usage% is going to north 127%. See my previous evals for my deeper breakdown on my usage theory but basically you are inviting variance and taking shots away from your best players when you do that. I love that you are using 11-12 Noah though. I know a lot of people value 13-14 Noah but I prefer 11-12 because of his ability to play SF more often than not. The piece to me that really doesn’t fit to me is Steven Adams. There were undrafted players available that I think would have been a better fit. I am always low on a team with unstable usage so I think this is a team that I think will end up right in the middle of the pack. My bold prediction is I think you are going be a feast or famine team. When the variance gods shine on you I think you will blow people out of the arena, but when not. I think you are going to struggle. I don’t see a lot of close games in your future either way. But that’s just an semi-educated guess.

York Score: 76.81
4/28/2026 3:48 PM (edited)

JJMurphy1127

Ai Review:Evaluating the team JJMurphy1127 (also known as "The Murphs - Interchangeable") reveals a roster built on a foundation of suffocating defense and elite ball security. Anchored by the legendary Kareem Abdul-Jabbar and Dwyane Wade, the team’s statistical profile features some of the best defensive numbers in the simulation, but it is ultimately hindered by a fatal flaw on the defensive glass and a severe positional penalty.

Roster Management and Positional Integrity JJMurphy1127 manages its overall possession distribution perfectly. The team's cumulative Usage% is 112.5%, safely inside the 100% to 115% optimal window to avoid individual possession penalties while maximizing consistency. However, the team suffers from a minor assist penalty and a massive positional error. Their cumulative Assist% is 59.9%, falling just below the 60% threshold, which will trigger a minor penalty to the team's Effective Field Goal Percentage (eFG%).

Far more damaging is the depth chart construction. The simulation strictly penalizes any player utilized at a position where their effectiveness drops below 96%, reducing every stat except usage. The depth chart shows center Ryan Kalkbrenner slated for 9 minutes at Small Forward. According to his advanced metrics, Kalkbrenner's Positional Effectiveness at SF is only 88%. For those 9 minutes a game, the team will bleed significant value across the board due to the engine rendering him virtually unplayable at that spot.

The Shooting Struggle Despite the assist penalty and positional mismanagement, JJMurphy1127’s baseline shooting numbers are exceptional. They post a team eFG% of 58.8%, well above the 57.2% league average. What truly sets them apart, however, is an absurd Team Defensive Rating of 82.8. This is 9.4 points higher than the league average and the highest mark evaluated thus far. Because the engine uses Defensive Rating to directly lower an opponent's odds of making a shot, this team will absolutely stifle opposing offenses. Their one offensive vulnerability is a lack of perimeter spacing; they average just 6.7 three-pointers per game, which allows opposing managers to manually collapse their defenses into the paint to suffocate Abdul-Jabbar and Wade.

The Possession Battle This category is a tale of two extremes. On the positive side, JJMurphy1127 boasts incredible ball security, turning the ball over just 13.4 times per game compared to the 15.8 average. Unfortunately, they give all of these saved possessions right back on the boards. The engine rules state that an 80% Defensive Rebound Percentage (DReb%) is the bare minimum, but 90% is required to actually be competitive. JJMurphy1127 posts an 88.9% DReb%, officially failing the competitive baseline. Because rebounding is a pure probability calculation, opponents will easily secure second-chance points and dictate the possession battle.

The Foul Factor The team plays a disciplined style, committing only 18.5 personal fouls per game (below the 19.9 average). While they only attempt 32.5 free throws per game (slightly below the 33.1 average), their ability to avoid foul trouble keeps their defense intact and denies opponents efficient scoring opportunities.

Conclusion JJMurphy1127 is a defensive powerhouse with an incredibly high floor due to their historic Defensive Rating and low turnovers. If the manager can fix Kalkbrenner's 9 minutes at Small Forward, the team will improve drastically. However, their sub-90% DReb% is a fundamental structural flaw that will allow opponents to stay in games through sheer shot volume.


Letter Grade: B-


My Review: The review above is basing it’s review on how the roster was at the time I looked at everyone’s depth chart and it appears that you might have updated it since then but looking at your roster I can’t tell how it is constructed. Looking at who you are starting, your usage% for your starters is too high (120+). But you only have 3 players who can realistically play PG. That means Tyus Jones and Dwyane Wade are both pulling minutes at PG? That is some wild usage differential there. I think your team is going to be the tale of two extremes. You're either going to have too much or too little usage at most points on the floor. I could be looking at it wrong but trying to piece it together makes my brain hurt. I also have a feeling that you have a team here that is going to give up more points than they would like. See, you have players with good Def ratings, but that is only one part of the Defensive equation, the other big part of that is DReb% and this team is very weak there. You may make opponents miss, but you might give the ball right back again. The point of making a player miss is to stop the possession, making them miss doesn’t matter if they just get the ball back. Overall, I think this team struggles unfortunately. On the plus side, I am very curious how Holmgren and Turner play together. They are a great duo to fill your PF spot with.

York Score: 76.81
4/28/2026 4:11 PM

Copernicus

AI Review:Evaluating the team Copernicus (also listed as "Cthonic Rituals" in the depth charts) reveals a roster with stellar offensive efficiency and elite ball security, but significant vulnerabilities on defense and a structural flaw in its depth chart. By applying the simulation engine's core mechanics to their statistical profile, this team appears built to score at a very high clip but will struggle mightily to get stops.

Roster Management and Positional Integrity Copernicus does an excellent job managing its overall possession distribution. The team's cumulative Usage% sits perfectly at 110.0%, safely within the 100% to 115% optimal window to maximize shot attempts without incurring individual usage penalties. Additionally, their cumulative Assist% of 62.1% successfully clears the 60% minimum threshold, keeping the team safe from the engine-imposed penalty to their team Effective Field Goal Percentage (eFG%).

However, Copernicus suffers from a severe positional mismanagement issue. The simulation rules strictly penalize any player utilized at a position where their effectiveness drops below 96%, heavily reducing every stat except usage. According to the team's depth chart, Amar'e Stoudemire is slated to play 6 minutes per game at Small Forward. Looking at his advanced metrics, Stoudemire's Positional Effectiveness at SF is only 93%. Because this falls below the 96% cutoff, Stoudemire is effectively unplayable at that spot, meaning the team will bleed massive value across the board for those 6 minutes every single game.

The Shooting Struggle Offensively, Copernicus is fantastic. They boast an elite team eFG% of 59.2%, which is a full 2.0% above the 57.2% league average. They also hit 7.7 three-pointers per game, slightly edging out the 7.5 average, providing enough perimeter spacing to prevent opponents from manually setting their defenses to collapse on the paint.

Unfortunately, their effort on the other side of the ball is highly concerning. The team's Defensive Rating is a dismal 68.0, falling significantly short of the 73.4 league average. Because the engine uses Defensive Rating to directly lower an opponent's overall odds of making a shot, Copernicus will offer very little resistance and allow opposing teams to experience highly efficient shooting nights.

The Possession Battle Copernicus shows mixed results in managing total possessions. Their biggest strength is ball security; they turn the ball over only 14.2 times per game, well below the 15.8 league average. However, their rebounding leaves something to be desired. While their 39.9% Offensive Rebound Percentage (OReb%) sits slightly above the 39.2% average, their Defensive Rebound Percentage (DReb%) is only 93.9%. This clears the 90% competitive baseline but falls notably short of the 96.7% league average. Because rebounding in this engine is a pure probability calculation, better rebounding teams will mathematically steal second-chance opportunities from them.

The Foul Factor The team performs well in this category, attempting 34.4 free throws per game while committing only 19.7 personal fouls. This positive differential secures mathematically efficient shots for Copernicus while keeping their own players out of foul trouble.

Conclusion Copernicus is an offensive powerhouse that takes excellent care of the basketball and draws fouls efficiently. However, their atrocious defensive rating and the glaring 6-minute positional penalty for Amar'e Stoudemire put a hard ceiling on their potential. They will likely be forced into high-scoring shootouts on a nightly basis.

Letter Grade: B-

My Review: Looking at this roster I think I can see your thought process. Towns and Gobert are great together. Not only that, Kidd and Aaron Gordon go together because Kidd helps with decent DReb% at the 1 and Gordan has great OReb% at the 2. Montrezl Harrell is a great efficient secondary scorer. The starting 5 is honestly pretty great. However, I think most owners here are really good at putting together a really good starting 5, often the point that pushes a team one way or the other is how they construct their bench, and unfortunately the bench is where you lose me. I see what you were attempting to do usage wise, by having McCollum and Stoudemire coming off the bench you prevent your team from having usage trouble when the starters are not on the floor. However, you are trading that usage for issues everywhere else. First, from what I can tell, Stoudemire is splitting his minutes across PF and C backing up both Towns and Gobert. When you have McCollum, Towns, Harrell, and Stoudemire all on the court at the same time, your usage is going to be way high. But, as much as I have harped on that in all of these evals, it is mostly a small issue because it doesn’t actually harm the baseline adv stats. However, the bigger issue lies with the fact that McCollum is a bad playmaker and Stoudemire is a bad rebounder. You have no secondary playmaker on the court when Kidd sits. That is 13 min a game where I see your cumulative assist% being under 50%. I know you mentioned earlier that 40 is your baseline, which if that’s the case for you then you probably have no issue with that. The other issue is you don’t have any good secondary rebounders. Towns and Gobert are great but any time they sit you are likely going to be out rebounded during those minutes. I think this teams starting 5 will get them through some games but the competition is fierce in the 52 and the weak bench unit might be too difficult to overcome.

York Score: 80.21

4/29/2026 8:17 AM (edited)
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