Posted by shoe3 on 10/4/2018 7:23:00 PM (view original):
Posted by dahsdebater on 10/4/2018 4:18:00 PM (view original):
Look, I think it's pretty clear that you're not going to change your mind here. That's fine. I don't think it's important for you to do so. I don't think you're leaving the game. So I'm probably about done with this thread. The main thing is that in HD forums that are already often quite toxic, I did think it was important after seeing you blast the central element of the game - simulation of game results - that somebody come in and at least provide a counter-perspective. At least let new players see that there is a viable argument that, hey, maybe the game isn't so unfair as somebody said.
I do think that your perspective here is based on a very narrow definition of the words "probability" and "fair." Using the same equations to determine the range of outcomes of each event in each game is certainly an easy way to be fair and probabilistic. But I don't think it's the only way. The sim engine as it is now determines outcomes based on fixed equations, which determine an expectation value, and then a random number generator output is combined with that expectation value to determine the outcome of each event, resulting in a predictable distribution of outcomes. This is basically the textbook definition of a probabilistic simulation. Every team is subject to the same set of equations, they aren't changed, they don't discriminate against any team, any coach, any type of team, any type of coach, or as far as I can tell any system or strategy. This is basically the textbook definition of fair. Each team in each game has an equivalent probability of being positively or negatively adjusted based on their early-game performance. Nobody is being given an inherent advantage.
One could, if one wanted, think of the difference between the sim you are advocating for and the sim we have as the difference between a Monte Carlo simulation of a basketball game and a what if simulation of a basketball game. We are intentionally sampling more in the regions of high probability and largely ignoring the best- and worst-case scenarios in this engine, narrowing the distribution of outcomes. This is classic Monte Carlo behavior. Now, one could also argue that "WhatIfSports" should be using the "what if" simulation model. But Monte Carlo sampling is, in general, a more efficient way of describing probability distributions of reasonably normally-distributed variables.
I mean... you’re not delusional enough to think that anyone thought there was a chance *you* might change your mind... right?
There were a lot of folks reaching for the Xanax when 3.0 came out. I understand the impulse to get another view out there “for the new folks”, when it looks like the system is being painted a certain way by the people who don’t like it. A lot of folks have a very specific view of me because that’s exactly what I did. As I said from the outset, people like what they like. But we should be honest about it, and not try cover it up, or rationalize it with advanced looking statistics. A flipped fair coin is always going to have the same odds, no matter how it flipped the last time. A simulation that deviates from that is perverting probability. Your models and bracketed formulas don’t change that.
Another reason why I appreciate mully, while I think he’s completely wrong about half the time (including this one), he’s upfront. He’s ok with the system extra-favoring the favorite. He’s ok with god mode, as long as it’s on the side of the favorite. He likes what he likes. Cool.
I'm way late to this discussion. And I have nothing mathematical to add to this topic. You guys look at this game in a far more advanced way than I do. I put my best guys out there, and try to create the best matchups, and that's it. Because of all the random events that take place in this game, overthinking has caused me more bad than good. (If running uptempo is "wrong" when I have an advantage in ATH/SPD/REB/DEF and the highest team stamina in the entire country by a large margin, then I give up completely on trying to make sense of this game!). But I do have two things to bring up.
1) you've mentioned your love affair for mully multiple times. It's great to have friends here. I have lots myself. But you said the main reason being that he likes what he likes and says what he feels. Isn't that exactly what EVERYONE here does in the forums? The guys that are opposed to your views in this thread are doing that here. So why the man crush on mully specifically for similar reasons?
2) after mentioning all the different variables yourself, that can impact the outcome of possessions/games/whatever, why do you continue to use the "fair flipped coin is 50/50"? I understand where you're going with that. But that coin has different weights all over it. Things you mentioned, the defender, positioning, fatigue, etc. It's more like a rubik's cube than a coin. With a bunch of 10%'s and 5%'s spread out all over it.